I would suggest figuring out what line of work you want to go into, and picking the software that best caters to that specific field. They all have similar integrations/imports/exports/etc. I agree with everyone stating one important thing here Maya/C4d/Blender are all so similar and essentially do the same thing, just organized slightly differently. Autodesk Maya has awesome modeling tools, especially for character modeling. Maya and Houdini are best reserved for major visual effects studios (special effects, etc.)Ĭinema4d can be just as great, but you will most commonly find it professionally used in motion graphics studios (which is why it has a great integration with software such as After Effects). Mostly famous animation studio recommends Autodesk Maya for Animation whereas Cinema 4d is award-winning motion graphic software and It’s beginner-friendly and easy to learn. Therefore it's best suited for artists, hobbyists, and those who want to use it for freelancing/independent projects. with the Blender courses, and Im glad to be back on track with the software. This is what I suggest:īlender is amazing, free and open source, though there is a reason it's not used in major VFX production lines: it's open source and doesn't have a technical support staff in the case of major crashes or emergencies. C4D, After Effects, Photoshop, Marvelous Designer, Octane, Procreate. I've also taught Maya and dabbled a bit in Blender. In this scenario, we are going to focus on the render engines as they work inside Cinema 4D. I'm a freelance designer, and also teach C4d at the college level. These render engines support most major 3D platforms (Cinema 4D, Maya, 3ds Max, Houdini, etc) and you can use them between these apps with a proper license.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |